NINTH NIGHT GAMES ↩ The World Tree 🔥 Keep the Watchfires LitSupport

Strategy & War

TheWar Hall

Where the slain drill for the last battle, and jarls move their pieces by the fire.

This is the mustering-ground of the tree — Valhöll's long hall, where the Einherjar wake each dawn to fight, fall, and rise again. Take the war-board, set your line, and out-think the foe. Tafl and chess for the patient mind; spear, tank, and longship for the bold. Win, lose, feast, and ride out again.

The War-Board

seven games standing · the muster grows

Realms of Midgard

Grand Strategy

One map from the British Isles to the Caucasus — 145 provinces, 46 factions, and the sea-roads between them. Raise armies, sail fleets, hold your borders, and bend the known world to your banner.

Rule the realms

War Chess

Battle Chess

The old game of kings, fought piece by piece. Every capture is a clash — knights ride down pawns and the board becomes a field.

Take the board

Viking Tafl

Hnefatafl

The Norse war-game itself: a king and his guard break for the corners while the raiders close the ring. Asymmetric, ancient, merciless.

Set the line

Hnefatafl

Board Strategy

The king's table played straight — no flourish, just position and pressure. Take the king's guard or the besieging host, and climb a ladder of ever-sharper foes that drill your defense and your attack in turn.

Choose your side

Lewis Chessmen Chess

Chess

Chess played with the brooding berserkers and grim wardens carved from walrus ivory on a Hebridean shore. The oldest faces at the board.

Take the board

Ragnarök Joust

Joust

Mount, flap, and lance your rivals from the sky above the burning world. Timing and altitude decide who falls and who feasts.

Mount up

Forest Front

Tank Combat

Two iron beasts, one maze of trees and walls. Bank your shots, read the angles, and hold the line of fire. Best with a shield-brother.

Roll out

Runes of the Hall