Nine nights upon the tree · the runes were won

NINTH NIGHT
ACADEMY

Odin hung nine nights on Yggdrasil to win the wisdom of the runes. Here, every realm of learning is a branch of the tree — pick a subject and play your way to it.

ᚠ ᚢ ᚦ ᚨ ᚱ ᚲThe Elder Futhark · the runic alphabet
the runic equivalent of writing “A B C D E F”

Each shelf below is a subject. Tap a game to begin. Younger learners start in The Little Realm; older students can test their wits in Mind & Strategy, manage coin in Money & Trade, and read the classics aloud in Mímir’s Well.

The Little Realm

PRE-K · K · GR 1–2

First letters, numbers, colors and sounds — a gentle kingdom for the youngest learners.

Reading & Letters

GR 1–8 · LEVELED

Classic stories in the public domain, retold for every reading level. Double-click any word and the page reads it aloud.

Numbers & Math

GR K–7

Chase the right answers, dodge the wrong ones, and forge falling fractions into whole numbers — arithmetic and number sense at arcade speed.

Money & Trade

GR 3–8

Two trading games — one for younger learners just discovering coins and prices, one for older students tackling supply, demand and profit.

Science & Space

GR 3–9

Drop, launch, orbit — and match the elements. Physics in the lab, rocket landings, gravity duels, and a periodic-table memory challenge.

History & Time

GR 4–8

Walk the timeline, place events in order, quiz yourself on the ancient world, and live a journey across the frontier.

Computer Skills

GR 3–8

Learn the keyboard the fun way — cast spells with accurate typing — then trace how computers and games came to be.

Mind & Strategy

GR 4–ADULT

Old games for sharp minds — the Viking war board hnefatafl and chess, each as a classic board and as an animated battle board with on-piece fight scenes.

Geography & Maps

GR 3–8

Track a trickster across the realms, then test your knowledge of the real world — maps, clues, and geography trivia.

Humanities & Belief

GR 5–ADULT

Knowledge challenges across the great traditions of human civilization — Norse sagas, the classical world, and the world's sacred texts.

The Saga Hall

GR 5–ADULT

The skald rises and begins to speak. Choose your path through living Norse sagas — every decision shapes the tale. Comprehend, choose, and live with the consequences.

New Shelves Coming

IN THE WORKSHOP

Branches of the tree still growing. These are the subjects to build next.

Art & MusicPlay melodies back, read notes, keep the rhythm.
Spelling & WordsA spelling bee & word-builder for vocabulary.
WritingBuild sentences & silly stories, learn the parts.