Ninth Night Games The World Tree
Halls of Learning

The Academy

Branch of the Ninth Night
Nine nights upon the tree — the runes were won

Odin hung nine nights on Yggdrasil to win the wisdom of the runes. Here, every realm of learning is a branch of the tree — pick a subject and play your way to it.

ᚠ ᚢ ᚦ ᚨ ᚱ ᚲThe Elder Futhark · the runic alphabet
the runic equivalent of writing “A B C D E F”
Branches of the Hall

Choose a Subject

Each shelf below is a subject. Tap a game to begin. Younger learners start in The Little Realm; older students can test their wits in Mind & Strategy, manage coin in Money & Trade, read the classics aloud in Mímir’s Well, and learn Norwegian in Foreign Language.

The Little Realm

PRE-K · K · GR 1–2

First letters, numbers, colors and sounds — a gentle kingdom for the youngest learners.

Reading & Letters

GR 1–8 · LEVELED

Classic stories in the public domain, retold for every reading level. Double-click any word and the page reads it aloud.

Numbers & Math

GR K–7

Chase the right answers, dodge the wrong ones, and forge falling fractions into whole numbers — arithmetic and number sense at arcade speed.

Money & Trade

GR 3–8

Two trading games — one for younger learners just discovering coins and prices, one for older students tackling supply, demand and profit.

Science & Space

GR 3–9

Drop, launch, orbit — and match the elements. Physics in the lab, rocket landings, gravity duels, and a periodic-table memory challenge.

History & Time

GR 4–8

Walk the timeline, place events in order, quiz yourself on the ancient world, and live a journey across the frontier.

Computer Skills

GR 3–8

Learn the keyboard the fun way — cast spells with accurate typing — then trace how computers and games came to be.

Mind & Strategy

GR 4–ADULT

Old games for sharp minds — the Viking war board hnefatafl and chess, each as a classic board and as an animated battle board with on-piece fight scenes.

Geography & Maps

GR 3–8

Track a trickster across the realms, then test your knowledge of the real world — maps, clues, and geography trivia.

Humanities & Belief

GR 5–ADULT

Knowledge challenges across the great traditions of human civilization — Norse sagas, the classical world, and the world's sacred texts.

The Saga Hall

GR 5–ADULT

The skald rises and begins to speak. Choose your path through living Norse sagas — every decision shapes the tale. Comprehend, choose, and live with the consequences.

Foreign Language

GR 4–ADULT · NORSKNEW

Modern Norwegian, from first words to fluency — the living heir of the old saga tongue.